seyfert/handlers/Actions.ts
socram03 35ec425916 feacture: Builders
fix: fmt
2022-07-04 19:34:55 -04:00

232 lines
10 KiB
TypeScript

import type {
DiscordChannel,
DiscordChannelPinsUpdate,
DiscordEmoji,
DiscordGuild,
DiscordGuildBanAddRemove,
DiscordGuildEmojisUpdate,
DiscordGuildMemberAdd,
DiscordGuildMemberRemove,
DiscordGuildMemberUpdate,
DiscordGuildRoleCreate,
DiscordGuildRoleDelete,
DiscordGuildRoleUpdate,
DiscordInteraction,
DiscordMemberWithUser,
DiscordMessage,
DiscordMessageDelete,
DiscordMessageReactionAdd,
DiscordMessageReactionRemove,
DiscordMessageReactionRemoveAll,
DiscordMessageReactionRemoveEmoji,
DiscordReady,
DiscordRole,
// DiscordThreadMemberUpdate,
// DiscordThreadMembersUpdate,
DiscordThreadListSync,
DiscordUser,
DiscordWebhookUpdate,
} from "../vendor/external.ts";
import type { Snowflake } from "../util/Snowflake.ts";
import type { Session } from "../session/Session.ts";
import type { Channel } from "../structures/channels/ChannelFactory.ts";
import ChannelFactory from "../structures/channels/ChannelFactory.ts";
import GuildChannel from "../structures/channels/GuildChannel.ts";
import ThreadChannel from "../structures/channels/ThreadChannel.ts";
import ThreadMember from "../structures/ThreadMember.ts";
import Member from "../structures/Member.ts";
import Message from "../structures/Message.ts";
import User from "../structures/User.ts";
import Guild from "../structures/guilds/Guild.ts";
import Interaction from "../structures/interactions/Interaction.ts";
export type RawHandler<T> = (...args: [Session, number, T]) => void;
export type Handler<T extends unknown[]> = (...args: T) => unknown;
export const READY: RawHandler<DiscordReady> = (session, shardId, payload) => {
session.applicationId = payload.application.id;
session.botId = payload.user.id;
session.emit("ready", { ...payload, user: new User(session, payload.user) }, shardId);
};
export const MESSAGE_CREATE: RawHandler<DiscordMessage> = (session, _shardId, message) => {
session.emit("messageCreate", new Message(session, message));
};
export const MESSAGE_UPDATE: RawHandler<DiscordMessage> = (session, _shardId, new_message) => {
session.emit("messageUpdate", new Message(session, new_message));
};
export const MESSAGE_DELETE: RawHandler<DiscordMessageDelete> = (session, _shardId, { id, channel_id, guild_id }) => {
session.emit("messageDelete", { id, channelId: channel_id, guildId: guild_id });
};
export const GUILD_CREATE: RawHandler<DiscordGuild> = (session, _shardId, guild) => {
session.emit("guildCreate", new Guild(session, guild));
};
export const GUILD_DELETE: RawHandler<DiscordGuild> = (session, _shardId, guild) => {
session.emit("guildDelete", { id: guild.id, unavailable: true });
};
export const GUILD_MEMBER_ADD: RawHandler<DiscordGuildMemberAdd> = (session, _shardId, member) => {
session.emit("guildMemberAdd", new Member(session, member, member.guild_id));
};
export const GUILD_MEMBER_UPDATE: RawHandler<DiscordGuildMemberUpdate> = (session, _shardId, member) => {
session.emit("guildMemberUpdate", new Member(session, member, member.guild_id));
};
export const GUILD_MEMBER_REMOVE: RawHandler<DiscordGuildMemberRemove> = (session, _shardId, member) => {
session.emit("guildMemberRemove", new User(session, member.user), member.guild_id);
};
export const GUILD_BAN_ADD: RawHandler<DiscordGuildBanAddRemove> = (session, _shardId, data) => {
session.emit("guildBanAdd", { guildId: data.guild_id, user: data.user });
};
export const GUILD_BAN_REMOVE: RawHandler<DiscordGuildBanAddRemove> = (session, _shardId, data) => {
session.emit("guildBanRemove", { guildId: data.guild_id, user: data.user });
};
export const GUILD_EMOJIS_UPDATE: RawHandler<DiscordGuildEmojisUpdate> = (session, _shardId, data) => {
session.emit("guildEmojisUpdate", { guildId: data.guild_id, emojis: data.emojis });
};
export const GUILD_ROLE_CREATE: RawHandler<DiscordGuildRoleCreate> = (session, _shardId, data) => {
session.emit("guildRoleCreate", { guildId: data.guild_id, role: data.role });
};
export const GUILD_ROLE_UPDATE: RawHandler<DiscordGuildRoleUpdate> = (session, _shardId, data) => {
session.emit("guildRoleUpdate", { guildId: data.guild_id, role: data.role });
};
export const GUILD_ROLE_DELETE: RawHandler<DiscordGuildRoleDelete> = (session, _shardId, data) => {
session.emit("guildRoleDelete", { guildId: data.guild_id, roleId: data.role_id });
};
export const INTERACTION_CREATE: RawHandler<DiscordInteraction> = (session, _shardId, interaction) => {
session.unrepliedInteractions.add(BigInt(interaction.id));
// could be improved
setTimeout(() => session.unrepliedInteractions.delete(BigInt(interaction.id)), 15 * 60 * 1000);
session.emit("interactionCreate", new Interaction(session, interaction));
};
export const CHANNEL_CREATE: RawHandler<DiscordChannel> = (session, _shardId, channel) => {
session.emit("channelCreate", ChannelFactory.from(session, channel));
};
export const CHANNEL_UPDATE: RawHandler<DiscordChannel> = (session, _shardId, channel) => {
session.emit("channelUpdate", ChannelFactory.from(session, channel));
};
export const CHANNEL_DELETE: RawHandler<DiscordChannel> = (session, _shardId, channel) => {
if (!channel.guild_id) return;
session.emit("channelDelete", new GuildChannel(session, channel, channel.guild_id));
};
export const THREAD_CREATE: RawHandler<DiscordChannel> = (session, _shardId, channel) => {
if (!channel.guild_id) return;
session.emit("threadCreate", new ThreadChannel(session, channel, channel.guild_id));
};
export const THREAD_UPDATE: RawHandler<DiscordChannel> = (session, _shardId, channel) => {
if (!channel.guild_id) return;
session.emit("threadUpdate", new ThreadChannel(session, channel, channel.guild_id));
};
export const THREAD_DELETE: RawHandler<DiscordChannel> = (session, _shardId, channel) => {
if (!channel.guild_id) return;
session.emit("threadDelete", new ThreadChannel(session, channel, channel.guild_id));
};
export const THREAD_LIST_SYNC: RawHandler<DiscordThreadListSync> = (session, _shardId, payload) => {
session.emit("threadListSync", {
guildId: payload.guild_id,
channelIds: payload.channel_ids ?? [],
threads: payload.threads.map((channel) => new ThreadChannel(session, channel, payload.guild_id)),
members: payload.members.map((member) => new ThreadMember(session, member)),
});
};
export const CHANNEL_PINS_UPDATE: RawHandler<DiscordChannelPinsUpdate> = (session, _shardId, payload) => {
session.emit("channelPinsUpdate", {
guildId: payload.guild_id,
channelId: payload.channel_id,
lastPinTimestamp: payload.last_pin_timestamp ? Date.parse(payload.last_pin_timestamp) : undefined,
});
};
export const WEBHOOKS_UPDATE: RawHandler<DiscordWebhookUpdate> = (session, _shardId, webhook) => {
session.emit("webhooksUpdate", { guildId: webhook.guild_id, channelId: webhook.channel_id });
};
/*
export const MESSAGE_REACTION_ADD: RawHandler<DiscordMessageReactionAdd> = (session, _shardId, reaction) => {
session.emit("messageReactionAdd", null);
};
export const MESSAGE_REACTION_REMOVE: RawHandler<DiscordMessageReactionRemove> = (session, _shardId, reaction) => {
session.emit("messageReactionRemove", null);
};
export const MESSAGE_REACTION_REMOVE_ALL: RawHandler<DiscordMessageReactionRemoveAll> = (session, _shardId, reaction) => {
session.emit("messageReactionRemoveAll", null);
};
export const MESSAGE_REACTION_REMOVE_EMOJI: RawHandler<DiscordMessageReactionRemoveEmoji> = (session, _shardId, reaction) => {
session.emit("messageReactionRemoveEmoji", null);
};
*/
export const raw: RawHandler<unknown> = (session, shardId, data) => {
session.emit("raw", data, shardId);
};
export interface Ready extends Omit<DiscordReady, "user"> {
user: User;
}
// TODO: add partial reactions or something
type MessageReaction = any;
// deno-fmt-ignore-file
export interface Events {
"ready": Handler<[Ready, number]>;
"messageCreate": Handler<[Message]>;
"messageUpdate": Handler<[Message]>;
"messageDelete": Handler<[{ id: Snowflake, channelId: Snowflake, guildId?: Snowflake }]>;
"messageReactionAdd": Handler<[MessageReaction]>;
"messageReactionRemove": Handler<[MessageReaction]>;
"messageReactionRemoveAll": Handler<[MessageReaction]>;
"messageReactionRemoveEmoji": Handler<[MessageReaction]>;
"guildCreate": Handler<[Guild]>;
"guildDelete": Handler<[{ id: Snowflake, unavailable: boolean }]>;
"guildMemberAdd": Handler<[Member]>;
"guildMemberUpdate": Handler<[Member]>;
"guildMemberRemove": Handler<[User, Snowflake]>;
"guildBanAdd": Handler<[{ guildId: Snowflake, user: DiscordUser}]>;
"guildBanRemove": Handler<[{ guildId: Snowflake, user: DiscordUser }]>
"guildEmojisUpdate": Handler<[{ guildId: Snowflake, emojis: DiscordEmoji[] }]>
"guildRoleCreate": Handler<[{ guildId: Snowflake, role: DiscordRole }]>;
"guildRoleUpdate": Handler<[{ guildId: Snowflake, role: DiscordRole }]>;
"guildRoleDelete": Handler<[{ guildId: Snowflake, roleId: Snowflake }]>;
"channelCreate": Handler<[Channel]>;
"channelUpdate": Handler<[Channel]>;
"channelDelete": Handler<[GuildChannel]>;
"channelPinsUpdate": Handler<[{ guildId?: Snowflake, channelId: Snowflake, lastPinTimestamp?: number }]>
"threadCreate": Handler<[ThreadChannel]>;
"threadUpdate": Handler<[ThreadChannel]>;
"threadDelete": Handler<[ThreadChannel]>;
"threadListSync": Handler<[{ guildId: Snowflake, channelIds: Snowflake[], threads: ThreadChannel[], members: ThreadMember[] }]>
"interactionCreate": Handler<[Interaction]>;
"raw": Handler<[unknown, number]>;
"webhooksUpdate": Handler<[{ guildId: Snowflake, channelId: Snowflake }]>;
}