103 lines
3.7 KiB
TypeScript

import type { GuildMemberStructure, GuildStructure, ThreadChannelStructure } from '../client';
import type { UsingClient } from '../commands';
import type { CreateInviteFromChannel } from '../common';
import type { ObjectToLower, StructPropState, StructStates, ToClass } from '../common/types/util';
import type { APIGuild, APIPartialGuild, GatewayGuildCreateDispatchData, RESTPatchAPIGuildJSONBody } from '../types';
import { AutoModerationRule } from './AutoModerationRule';
import { GuildEmoji } from './Emoji';
import { GuildBan } from './GuildBan';
import { GuildMember } from './GuildMember';
import { GuildRole } from './GuildRole';
import { GuildTemplate } from './GuildTemplate';
import { Sticker } from './Sticker';
import { BaseChannel, WebhookGuildMethods } from './channels';
import { BaseGuild } from './extra/BaseGuild';
import type { DiscordBase } from './extra/DiscordBase';
export interface Guild extends ObjectToLower<Omit<APIGuild, 'stickers' | 'emojis' | 'roles'>>, DiscordBase {}
export class Guild<State extends StructStates = 'api'> extends (BaseGuild as unknown as ToClass<
Omit<BaseGuild, keyof ObjectToLower<APIPartialGuild>>,
Guild
>) {
joinedAt!: StructPropState<number, State, 'create'>;
memberCount!: StructPropState<number, State, 'create'>;
large!: StructPropState<boolean, State, 'create'>;
unavailable?: StructPropState<boolean, State, 'create'>;
constructor(client: UsingClient, data: APIGuild | GatewayGuildCreateDispatchData) {
super(client, data);
if ('joined_at' in data) {
this.joinedAt = Number(data.joined_at) as never;
this.memberCount = data.member_count as never;
this.large = data.large as never;
this.unavailable = data.unavailable as never;
}
}
webhooks = WebhookGuildMethods.guild({ client: this.client, guildId: this.id });
get maxStickers(): MaxStickers {
switch (this.premiumTier) {
case 1:
return 15;
case 2:
return 30;
case 3:
return 60;
default:
return 5;
}
}
get maxEmojis(): MaxEmojis {
switch (this.premiumTier) {
case 1:
return 100;
case 2:
return 150;
case 3:
return 250;
default:
return 50;
}
}
async fetchOwner(force = false): Promise<GuildMemberStructure | null> {
// For no reason, discord has some guilds without owner... 🤓
if (!this.ownerId) {
return null;
}
return this.members.fetch(this.ownerId, force);
}
listActiveThreads(force = false): Promise<ThreadChannelStructure[]> {
return this.client.threads.listGuildActive(this.id, force);
}
templates = GuildTemplate.methods({ client: this.client, guildId: this.id });
stickers = Sticker.methods({ client: this.client, guildId: this.id });
members = GuildMember.methods({ client: this.client, guildId: this.id });
moderationRules = AutoModerationRule.methods({ client: this.client, guildId: this.id });
roles = GuildRole.methods({ client: this.client, guildId: this.id });
channels = BaseChannel.allMethods({ client: this.client, guildId: this.id });
emojis = GuildEmoji.methods({ client: this.client, guildId: this.id });
bans = GuildBan.methods({ client: this.client, guildId: this.id });
edit(body: RESTPatchAPIGuildJSONBody, reason?: string): Promise<GuildStructure<'api'>> {
return this.client.guilds.edit(this.id, body, reason);
}
invites = {
list: () => this.client.invites.guilds.list(this.id),
create: (data: CreateInviteFromChannel) => this.client.invites.channels.create(data),
delete: (code: string, reason?: string) => this.client.invites.delete(code, reason),
};
}
/** Maximun custom guild emojis per level */
export type MaxEmojis = 50 | 100 | 150 | 250;
/** Maximun custom guild stickers per level */
export type MaxStickers = 5 | 15 | 30 | 60;