towards a gateway

This commit is contained in:
rainfall 2024-11-04 17:57:37 -05:00
parent 188dd4be48
commit 49c6326086
12 changed files with 5931 additions and 5768 deletions

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@ -13,12 +13,42 @@ git clone https://github.com/jetzig-framework/zmpl.git ./lib/zmpl/
or simply run ./install.sh or simply run ./install.sh
# features # features
* scalable * supports sharding for large bots
* 100% API coverage, fully typed * 100% API coverage, fully typed
* faster than any other Discord library * faster than any other Discord library
* language-agnostic * language-agnostic (may be used with JavaScript)
* implemented from scratch * parses payloads using either zlib or zstd
* parses payloads using zlib
```zig
// Sample code
const Session = @import("discord.zig").Session;
const Discord = @import("discord.zig").Discord;
const Intents = Discord.Intents;
const std = @import("std");
const token = "Bot MTI5ODgzOTgzMDY3OTEzMDE4OA...";
fn message_create(message: Discord.Message) void {
// do whatever you want
std.debug.print("captured: {?s}\n", .{message.content});
}
pub fn main() !void {
var arena = std.heap.ArenaAllocator.init(std.heap.page_allocator);
defer arena.deinit();
const allocator = arena.allocator();
var handler = try Session.init(allocator, .{
.token = token,
.intents = Intents.fromRaw(37379),
.run = Session.GatewayDispatchEvent{ .message_create = &message_create },
});
errdefer handler.deinit();
const t = try std.Thread.spawn(.{}, Session.readMessage, .{ &handler, null });
defer t.join();
}
```
## event coverage roadmap ## event coverage roadmap
* application_command_permissions_update | ❌ * application_command_permissions_update | ❌
@ -90,33 +120,3 @@ or simply run ./install.sh
* resumed | ❌ * resumed | ❌
* any: ?*const fn (data: []u8) void | ✅ * any: ?*const fn (data: []u8) void | ✅
```zig
// Sample code
const Session = @import("discord.zig").Session;
const Discord = @import("discord.zig").Discord;
const Intents = Discord.Intents;
const std = @import("std");
const token = "Bot MTI5ODgzOTgzMDY3OTEzMDE4OA...";
fn message_create(message: Discord.Message) void {
// do whatever you want
std.debug.print("captured: {?s}\n", .{message.content});
}
pub fn main() !void {
var arena = std.heap.ArenaAllocator.init(std.heap.page_allocator);
defer arena.deinit();
const allocator = arena.allocator();
var handler = try Session.init(allocator, .{
.token = token,
.intents = Intents.fromRaw(37379),
.run = Session.GatewayDispatchEvent{ .message_create = &message_create },
});
errdefer handler.deinit();
const t = try std.Thread.spawn(.{}, Session.readMessage, .{ &handler, null });
defer t.join();
}
```

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@ -34,7 +34,7 @@ pub fn build(b: *std.Build) void {
.link_libc = true, .link_libc = true,
}); });
const zig_tls_http = b.createModule(.{ const zig_tls = b.createModule(.{
.root_source_file = b.path("lib/zig-tls12/src/entry.zig"), .root_source_file = b.path("lib/zig-tls12/src/entry.zig"),
.target = target, .target = target,
.optimize = optimize, .optimize = optimize,
@ -55,6 +55,11 @@ pub fn build(b: *std.Build) void {
.root_source_file = b.path("lib/zmpl/src/zmpl.zig"), .root_source_file = b.path("lib/zmpl/src/zmpl.zig"),
}); });
const deque = b.dependency("zig-deque", .{
.target = target,
.optimize = optimize,
});
const srcs = &.{ const srcs = &.{
"lib/zlib/adler32.c", "lib/zlib/adler32.c",
"lib/zlib/compress.c", "lib/zlib/compress.c",
@ -79,18 +84,19 @@ pub fn build(b: *std.Build) void {
zlib_zig.addIncludePath(b.path("lib/zlib/")); zlib_zig.addIncludePath(b.path("lib/zlib/"));
websocket.addImport("zlib", zlib_zig); websocket.addImport("zlib", zlib_zig);
websocket.addImport("tls12", zig_tls_http); websocket.addImport("tls12", zig_tls);
// now install your own executable after it's built correctly // now install your own executable after it's built correctly
exe.root_module.addImport("ws", websocket); exe.root_module.addImport("ws", websocket);
exe.root_module.addImport("tls12", zig_tls_http); exe.root_module.addImport("tls12", zig_tls);
exe.root_module.addImport("zlib", zlib_zig); exe.root_module.addImport("zlib", zlib_zig);
exe.root_module.addImport("zmpl", zmpl); exe.root_module.addImport("zmpl", zmpl);
exe.root_module.addImport("deque", deque.module("zig-deque"));
// test // test
test_comp.root_module.addImport("ws", websocket); test_comp.root_module.addImport("ws", websocket);
test_comp.root_module.addImport("tls12", zig_tls_http); test_comp.root_module.addImport("tls12", zig_tls);
test_comp.root_module.addImport("zlib", zlib_zig); test_comp.root_module.addImport("zlib", zlib_zig);
const run_test_comp = b.addRunArtifact(test_comp); const run_test_comp = b.addRunArtifact(test_comp);

39
build.zig.zon Normal file
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@ -0,0 +1,39 @@
.{
// This is the default name used by packages depending on this one. For
// example, when a user runs `zig fetch --save <url>`, this field is used
// as the key in the `dependencies` table. Although the user can choose a
// different name, most users will stick with this provided value.
//
// It is redundant to include "zig" in this name because it is already
// within the Zig package namespace.
.name = "discord.zig",
// This is a [Semantic Version](https://semver.org/).
// In a future version of Zig it will be used for package deduplication.
.version = "0.0.0",
// This field is optional.
// This is currently advisory only; Zig does not yet do anything
// with this value.
//.minimum_zig_version = "0.11.0",
// This field is optional.
// Each dependency must either provide a `url` and `hash`, or a `path`.
// `zig build --fetch` can be used to fetch all dependencies of a package, recursively.
// Once all dependencies are fetched, `zig build` no longer requires
// internet connectivity.
.dependencies = .{
.@"zig-deque" = .{
.url = "https://github.com/magurotuna/zig-deque/archive/refs/heads/main.zip",
.hash = "1220d1bedf7d5cfc7475842b3d4e8f03f1308be2e724a036677cceb5c4db13c3da3d",
},
},
.paths = .{
"build.zig",
"build.zig.zon",
"src",
// For example...
//"LICENSE",
//"README.md",
},
}

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@ -1,659 +1,4 @@
const std = @import("std"); pub const Discord = @import("types.zig");
const json = std.json; pub const Shard = @import("shard.zig");
const mem = std.mem; pub const Internal = @import("internal.zig");
const http = std.http; pub const Session = @import("session.zig");
const ws = @import("ws");
const builtin = @import("builtin");
const HttpClient = @import("tls12").HttpClient;
const net = std.net;
const crypto = std.crypto;
const tls = std.crypto.tls;
// todo use this to read compressed messages
const zlib = @import("zlib");
const zmpl = @import("zmpl");
const Discord = @import("raw_types.zig");
const Parser = @import("parser.zig");
const debug = std.log.scoped(.@"discord.zig");
const Self = @This();
const GatewayPayload = Discord.GatewayPayload;
const Opcode = Discord.GatewayOpcodes;
const Intents = Discord.Intents;
const ShardSocketCloseCodes = enum(u16) {
Shutdown = 3000,
ZombiedConnection = 3010,
};
const BASE_URL = "https://discord.com/api/v10";
pub const GatewayDispatchEvent = struct {
// TODO: implement // application_command_permissions_update: null = null,
// TODO: implement // auto_moderation_rule_create: null = null,
// TODO: implement // auto_moderation_rule_update: null = null,
// TODO: implement // auto_moderation_rule_delete: null = null,
// TODO: implement // auto_moderation_action_execution: null = null,
// TODO: implement // channel_create: null = null,
// TODO: implement // channel_update: null = null,
// TODO: implement // channel_delete: null = null,
// TODO: implement // channel_pins_update: null = null,
// TODO: implement // thread_create: null = null,
// TODO: implement // thread_update: null = null,
// TODO: implement // thread_delete: null = null,
// TODO: implement // thread_list_sync: null = null,
// TODO: implement // thread_member_update: null = null,
// TODO: implement // thread_members_update: null = null,
// TODO: implement // guild_audit_log_entry_create: null = null,
// TODO: implement // guild_create: null = null,
// TODO: implement // guild_update: null = null,
// TODO: implement // guild_delete: null = null,
// TODO: implement // guild_ban_add: null = null,
// TODO: implement // guild_ban_remove: null = null,
// TODO: implement // guild_emojis_update: null = null,
// TODO: implement // guild_stickers_update: null = null,
// TODO: implement // guild_integrations_update: null = null,
// TODO: implement // guild_member_add: null = null,
// TODO: implement // guild_member_remove: null = null,
// TODO: implement // guild_member_update: null = null,
// TODO: implement // guild_members_chunk: null = null,
// TODO: implement // guild_role_create: null = null,
// TODO: implement // guild_role_update: null = null,
// TODO: implement // guild_role_delete: null = null,
// TODO: implement // guild_scheduled_event_create: null = null,
// TODO: implement // guild_scheduled_event_update: null = null,
// TODO: implement // guild_scheduled_event_delete: null = null,
// TODO: implement // guild_scheduled_event_user_add: null = null,
// TODO: implement // guild_scheduled_event_user_remove: null = null,
// TODO: implement // integration_create: null = null,
// TODO: implement // integration_update: null = null,
// TODO: implement // integration_delete: null = null,
// TODO: implement // interaction_create: null = null,
// TODO: implement // invite_create: null = null,
// TODO: implement // invite_delete: null = null,
message_create: ?*const fn (message: Discord.Message) void = undefined,
message_update: ?*const fn (message: Discord.Message) void = undefined,
message_delete: ?*const fn (log: Discord.MessageDelete) void = undefined,
message_delete_bulk: ?*const fn (log: Discord.MessageDeleteBulk) void = undefined,
// TODO: implement // message_delete_bulk: null = null,
// TODO: implement // message_reaction_add: null = null,
// TODO: implement // message_reaction_remove: null = null,
// TODO: implement // message_reaction_remove_all: null = null,
// TODO: implement // message_reaction_remove_emoji: null = null,
// TODO: implement // presence_update: null = null,
// TODO: implement // stage_instance_create: null = null,
// TODO: implement // stage_instance_update: null = null,
// TODO: implement // stage_instance_delete: null = null,
// TODO: implement // typing_start: null = null,
// TODO: implement // user_update: null = null,
// TODO: implement // voice_channel_effect_send: null = null,
// TODO: implement // voice_state_update: null = null,
// TODO: implement // voice_server_update: null = null,
// TODO: implement // webhooks_update: null = null,
// TODO: implement // entitlement_create: null = null,
// TODO: implement // entitlement_update: null = null,
// TODO: implement // entitlement_delete: null = null,
// TODO: implement // message_poll_vote_add: null = null,
// TODO: implement // message_poll_vote_remove: null = null,
ready: ?*const fn (data: Discord.Ready) void = undefined,
// TODO: implement // resumed: null = null,
any: ?*const fn (data: []u8) void = undefined,
};
const FetchReq = struct {
allocator: mem.Allocator,
token: []const u8,
client: HttpClient,
body: std.ArrayList(u8),
pub fn init(allocator: mem.Allocator, token: []const u8) FetchReq {
const client = HttpClient{ .allocator = allocator };
return FetchReq{
.allocator = allocator,
.client = client,
.body = std.ArrayList(u8).init(allocator),
.token = token,
};
}
pub fn deinit(self: *FetchReq) void {
self.client.deinit();
self.body.deinit();
}
pub fn makeRequest(self: *FetchReq, method: http.Method, path: []const u8, body: ?[]const u8) !HttpClient.FetchResult {
var fetch_options = HttpClient.FetchOptions{
.location = HttpClient.FetchOptions.Location{
.url = path,
},
.extra_headers = &[_]http.Header{
http.Header{ .name = "Accept", .value = "application/json" },
http.Header{ .name = "Content-Type", .value = "application/json" },
http.Header{ .name = "Authorization", .value = self.token },
},
.method = method,
.response_storage = .{ .dynamic = &self.body },
};
if (body != null) {
fetch_options.payload = body;
}
const res = try self.client.fetch(fetch_options);
return res;
}
};
///
/// https://discord.com/developers/docs/topics/gateway#get-gateway
///
const GatewayInfo = struct {
/// The WSS URL that can be used for connecting to the gateway
url: []const u8,
};
///
/// https://discord.com/developers/docs/events/gateway#session-start-limit-object
///
const GatewaySessionStartLimit = struct {
/// Total number of session starts the current user is allowed
total: u32,
/// Remaining number of session starts the current user is allowed
remaining: u32,
/// Number of milliseconds after which the limit resets
reset_after: u32,
/// Number of identify requests allowed per 5 seconds
max_concurrency: u32,
};
///
/// https://discord.com/developers/docs/topics/gateway#get-gateway-bot
///
const GatewayBotInfo = struct {
url: []const u8,
///
/// The recommended number of shards to use when connecting
///
/// See https://discord.com/developers/docs/topics/gateway#sharding
///
shards: u32,
///
/// Information on the current session start limit
///
/// See https://discord.com/developers/docs/topics/gateway#session-start-limit-object
///
session_start_limit: ?GatewaySessionStartLimit,
};
const IdentifyProperties = struct {
///
/// Operating system the shard runs on.
///
os: []const u8,
///
/// The "browser" where this shard is running on.
///
browser: []const u8,
///
/// The device on which the shard is running.
///
device: []const u8,
};
const _default_properties = IdentifyProperties{
.os = @tagName(builtin.os.tag),
.browser = "discord.zig",
.device = "discord.zig",
};
const Heart = struct {
heartbeatInterval: u64,
ack: bool,
/// useful for calculating ping
lastBeat: u64,
};
client: ws.Client,
token: []const u8,
intents: Intents,
//heart: Heart =
allocator: mem.Allocator,
resume_gateway_url: ?[]const u8 = null,
info: GatewayBotInfo,
session_id: ?[]const u8,
sequence: isize,
heart: Heart = .{ .heartbeatInterval = 45000, .ack = false, .lastBeat = 0 },
///
handler: GatewayDispatchEvent,
packets: std.ArrayList(u8),
inflator: zlib.Decompressor,
///useful for closing the conn
mutex: std.Thread.Mutex = .{},
log: Log = .no,
fn parseJson(self: *Self, raw: []const u8) !zmpl.Data {
var data = zmpl.Data.init(self.allocator);
try data.fromJson(raw);
return data;
}
pub inline fn resumable(self: *Self) bool {
return self.resume_gateway_url != null and
self.session_id != null and
self.getSequence() > 0;
}
pub fn resume_(self: *Self) !void {
const data = .{ .op = @intFromEnum(Opcode.Resume), .d = .{
.token = self.token,
.session_id = self.session_id,
.seq = self.getSequence(),
} };
try self.send(data);
}
inline fn gatewayUrl(self: ?*Self) []const u8 {
return if (self) |s| (s.resume_gateway_url orelse s.info.url)["wss://".len..] else "gateway.discord.gg";
}
// identifies in order to connect to Discord and get the online status, this shall be done on hello perhaps
fn identify(self: *Self) !void {
self.logif("intents: {d}", .{self.intents.toRaw()});
const data = .{
.op = @intFromEnum(Opcode.Identify),
.d = .{
//.compress = false,
.intents = self.intents.toRaw(),
.properties = Self._default_properties,
.token = self.token,
},
};
// try posting our shitty data
try self.send(data);
}
const Log = union(enum) { yes, no };
// asks /gateway/bot initializes both the ws client and the http client
pub fn init(allocator: mem.Allocator, args: struct {
token: []const u8,
intents: Intents,
run: GatewayDispatchEvent,
log: Log,
}) !Self {
var req = FetchReq.init(allocator, args.token);
defer req.deinit();
const res = try req.makeRequest(.GET, BASE_URL ++ "/gateway/bot", null);
const body = try req.body.toOwnedSlice();
defer allocator.free(body);
// check status idk
if (res.status != http.Status.ok) {
@panic("we are cooked\n");
}
const parsed = try json.parseFromSlice(GatewayBotInfo, allocator, body, .{});
const url = parsed.value.url["wss://".len..];
defer parsed.deinit();
return .{
.allocator = allocator,
.token = args.token,
.intents = args.intents,
// maybe there is a better way to do this
.client = try Self._connect_ws(allocator, url),
.session_id = undefined,
.sequence = 0,
.info = parsed.value,
.handler = args.run,
.log = args.log,
.packets = std.ArrayList(u8).init(allocator),
.inflator = try zlib.Decompressor.init(allocator, .{ .header = .zlib_or_gzip }),
};
}
inline fn _connect_ws(allocator: mem.Allocator, url: []const u8) !ws.Client {
var conn = try ws.Client.init(allocator, .{
.tls = true, // important: zig.http doesn't support this, type shit
.port = 443,
.host = url,
});
// maybe change this to a buffer
var buf: [0x100]u8 = undefined;
const host = try std.fmt.bufPrint(&buf, "host: {s}", .{url});
conn.handshake("/?v=10&encoding=json&compress=zlib-stream", .{
.timeout_ms = 1000,
.headers = host,
}) catch unreachable;
return conn;
}
pub fn deinit(self: *Self) void {
self.client.deinit();
self.logif("killing the whole bot", .{});
}
// listens for messages
pub fn readMessage(self: *Self, _: anytype) !void {
try self.client.readTimeout(0);
while (true) {
const msg = (try self.client.read()) orelse
continue;
defer self.client.done(msg);
// self.logif("received: {?s}\n", .{msg.data});
try self.packets.appendSlice(msg.data);
// end of zlib
if (!std.mem.endsWith(u8, msg.data, &[4]u8{ 0x00, 0x00, 0xFF, 0xFF }))
continue;
// self.logif("{b}\n", .{self.packets.items});
const buf = try self.packets.toOwnedSlice();
const decompressed = try self.inflator.decompressAllAlloc(buf);
const raw = try json.parseFromSlice(struct {
/// opcode for the payload
op: isize,
/// Event data
d: json.Value,
/// Sequence isize, used for resuming sessions and heartbeats
s: ?i64,
/// The event name for this payload
t: ?[]const u8,
}, self.allocator, decompressed, .{});
const payload = raw.value;
switch (@as(Opcode, @enumFromInt(payload.op))) {
Opcode.Dispatch => {
self.setSequence(payload.s orelse 0);
// maybe use threads and call it instead from there
if (payload.t) |name| try self.handleEvent(name, decompressed);
},
Opcode.Hello => {
{
const HelloPayload = struct { heartbeat_interval: u64, _trace: [][]const u8 };
const parsed = try json.parseFromValue(HelloPayload, self.allocator, payload.d, .{});
const helloPayload = parsed.value;
// PARSE NEW URL IN READY
self.heart = Heart{
// TODO: fix bug
.heartbeatInterval = helloPayload.heartbeat_interval,
.ack = false,
.lastBeat = 0,
};
self.logif("starting heart beater. seconds:{d}...", .{self.heart.heartbeatInterval});
try self.heartbeat();
var prng = std.Random.DefaultPrng.init(0);
const jitter = std.Random.float(prng.random(), f64);
const thread = try std.Thread.spawn(.{}, Self.heartbeat_wait, .{ self, jitter });
thread.detach();
if (self.resumable()) {
try self.resume_();
return;
} else {
try self.identify();
}
}
},
Opcode.HeartbeatACK => {
// perhaps this needs a mutex?
self.logif("got heartbeat ack", .{});
self.mutex.lock();
defer self.mutex.unlock();
self.heart.ack = true;
},
Opcode.Heartbeat => {
self.logif("sending requested heartbeat", .{});
try self.heartbeat();
},
Opcode.Reconnect => {
self.logif("reconnecting", .{});
try self.reconnect();
},
Opcode.Resume => {
const WithSequence = struct {
token: []const u8,
session_id: []const u8,
seq: ?isize,
};
{
const parsed = try json.parseFromValue(WithSequence, self.allocator, payload.d, .{});
const resume_payload = parsed.value;
self.setSequence(resume_payload.seq orelse 0);
self.session_id = resume_payload.session_id;
}
},
Opcode.InvalidSession => {},
else => {
self.logif("Unhandled {d} -- {s}", .{ payload.op, "none" });
},
}
}
}
pub fn heartbeat(self: *Self) !void {
const data = .{ .op = @intFromEnum(Opcode.Heartbeat), .d = if (self.getSequence() > 0) self.getSequence() else null };
try self.send(data);
}
pub fn heartbeat_wait(self: *Self, jitter: f64) !void {
if (jitter == 1.0) {
// self.logif("zzz for {d}", .{self.heart.heartbeatInterval});
std.Thread.sleep(std.time.ns_per_ms * self.heart.heartbeatInterval);
} else {
const timeout = @as(f64, @floatFromInt(self.heart.heartbeatInterval)) * jitter;
self.logif("zzz for {d} and jitter {d}", .{ @as(u64, @intFromFloat(timeout)), jitter });
std.Thread.sleep(std.time.ns_per_ms * @as(u64, @intFromFloat(timeout)));
}
self.logif(">> ♥ and ack received: {}", .{self.heart.ack});
if (self.heart.ack) {
self.logif("sending unrequested heartbeat", .{});
try self.heartbeat();
try self.client.readTimeout(1000);
} else {
self.close(ShardSocketCloseCodes.ZombiedConnection, "Zombied connection") catch unreachable;
@panic("zombied conn\n");
}
return heartbeat_wait(self, 1.0);
}
pub inline fn reconnect(self: *Self) !void {
try self.disconnect();
try self.connect();
}
pub fn connect(self: *Self) !void {
self.mutex.lock();
defer self.mutex.unlock();
//std.time.sleep(std.time.ms_per_s * 5);
self.client = try Self._connect_ws(self.allocator, self.gatewayUrl());
}
pub fn disconnect(self: *Self) !void {
try self.close(ShardSocketCloseCodes.Shutdown, "Shard down request");
}
pub fn close(self: *Self, code: ShardSocketCloseCodes, reason: []const u8) !void {
self.mutex.lock();
defer self.mutex.unlock();
self.logif("cooked closing ws conn...\n", .{});
// Implement reconnection logic here
try self.client.close(.{
.code = @intFromEnum(code), //u16
.reason = reason, //[]const u8
});
}
pub fn send(self: *Self, data: anytype) !void {
var buf: [1000]u8 = undefined;
var fba = std.heap.FixedBufferAllocator.init(&buf);
var string = std.ArrayList(u8).init(fba.allocator());
try std.json.stringify(data, .{}, string.writer());
//self.logif("{s}\n", .{string.items});
try self.client.write(string.items);
}
pub inline fn getSequence(self: *Self) isize {
return self.sequence;
}
pub inline fn setSequence(self: *Self, new: isize) void {
self.mutex.lock();
defer self.mutex.unlock();
self.sequence = new;
}
pub fn handleEvent(self: *Self, name: []const u8, payload: []const u8) !void {
if (std.ascii.eqlIgnoreCase(name, "ready")) {
var attempt = try self.parseJson(payload);
defer attempt.deinit();
const obj = attempt.getT(.object, "d").?;
self.resume_gateway_url = obj.getT(.string, "resume_gateway_url");
self.logif("new gateway url: {s}", .{self.gatewayUrl()});
const application = obj.getT(.object, "application").?;
const user = Parser.parseUser(obj.getT(.object, "user").?);
var ready = Discord.Ready{
.v = @as(isize, @intCast(obj.getT(.integer, "v").?)),
.user = user,
.shard = null,
.session_id = obj.getT(.string, "session_id").?,
.guilds = &[0]Discord.UnavailableGuild{},
.resume_gateway_url = obj.getT(.string, "resume_gateway_url").?,
.application = .{
// todo
.name = null,
.description = null,
.rpc_origins = null,
.terms_of_service_url = null,
.privacy_policy_url = null,
.verify_key = null,
.primary_sku_id = null,
.slug = null,
.icon = null,
.bot_public = null,
.bot_require_code_grant = null,
.owner = null,
.team = null,
.guild_id = null,
.guild = null,
.cover_image = null,
.tags = null,
.install_params = null,
.integration_types_config = null,
.custom_install_url = null,
.role_connections_verification_url = null,
.approximate_guild_count = null,
.approximate_user_install_count = null,
.bot = null,
.redirect_uris = null,
.interactions_endpoint_url = null,
.flags = .{ .Embedded = true }, //@as(Discord.ApplicationFlags, @bitCast(@as(u25, @intCast(application.getT(.integer, "flags").?)))),
.id = application.getT(.string, "id").?,
},
};
const shard = obj.getT(.array, "shard");
if (shard) |s| {
for (&ready.shard.?, s.items()) |*rs, ss| rs.* = switch (ss.*) {
.integer => |v| @as(isize, @intCast(v.value)),
else => unreachable,
};
}
if (self.handler.ready) |event| @call(.auto, event, .{ready});
}
if (std.ascii.eqlIgnoreCase(name, "message_delete")) {
const attempt = try self.parseJson(payload);
const obj = attempt.getT(.object, "d").?;
const data = Discord.MessageDelete{
.id = obj.getT(.string, "id").?,
.channel_id = obj.getT(.string, "channel_id").?,
.guild_id = obj.getT(.string, "guild_id"),
};
if (self.handler.message_delete) |event| @call(.auto, event, .{data});
}
if (std.ascii.eqlIgnoreCase(name, "message_delete_bulk")) {
const attempt = try self.parseJson(payload);
const obj = attempt.getT(.object, "d").?;
var ids = std.ArrayList([]const u8).init(self.allocator);
while (obj.getT(.array, "ids").?.iterator().next()) |id| {
ids.append(id.string.value) catch unreachable;
}
const data = Discord.MessageDeleteBulk{
.ids = ids.items,
.channel_id = obj.getT(.string, "channel_id").?,
.guild_id = obj.getT(.string, "guild_id"),
};
if (self.handler.message_delete_bulk) |event| @call(.auto, event, .{data});
}
if (std.ascii.eqlIgnoreCase(name, "message_update")) {
const attempt = try self.parseJson(payload);
const obj = attempt.getT(.object, "d").?;
const message = Parser.parseMessage(obj);
if (self.handler.message_update) |event| @call(.auto, event, .{message});
}
if (std.ascii.eqlIgnoreCase(name, "message_create")) {
const attempt = try self.parseJson(payload);
const obj = attempt.getT(.object, "d").?;
const message = Parser.parseMessage(obj);
if (self.handler.message_create) |event| @call(.auto, event, .{message});
} else {}
}
inline fn logif(self: *Self, comptime format: []const u8, args: anytype) void {
switch (self.log) {
.yes => debug.info(format, args),
.no => {},
}
}

69
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@ -0,0 +1,69 @@
const std = @import("std");
const mem = std.mem;
const Deque = @import("deque");
/// inspired from:
/// https://github.com/tiramisulabs/seyfert/blob/main/src/websocket/structures/timeout.ts
pub const ConnectQueue = struct {
dequeue: Deque(*const fn () void),
allocator: mem.Allocator,
remaining: usize,
interval_time: u64 = 5000,
running: bool,
concurrency: usize = 1,
pub fn init(allocator: mem.Allocator, concurrency: usize, interval_time: u64) !ConnectQueue {
return .{
.allocator = allocator,
.dequeue = try Deque(*const fn () void).init(allocator),
.remaining = concurrency,
.interval_time = interval_time,
.concurrency = concurrency,
};
}
pub fn deinit(self: *ConnectQueue) void {
self.dequeue.deinit();
}
pub fn push(self: *ConnectQueue, callback: *const fn () void) !void {
if (self.remaining == 0) {
return self.dequeue.pushBack(callback);
}
self.remaining -= 1;
if (!self.running) {
self.startInterval();
self.running = true;
}
if (self.dequeue.items.len < self.concurrency) {
@call(.auto, callback, .{});
return;
}
return self.dequeue.pushBack(callback);
}
fn startInterval(self: *ConnectQueue) void {
while (self.running) {
std.Thread.sleep(std.time.ns_per_ms * (self.interval_time / self.concurrency));
const callback: ?*const fn () void = self.dequeue.popFront();
while (self.dequeue.items.len == 0 and callback == null) {}
if (callback) |cb| {
@call(.auto, cb, .{});
return;
}
if (self.remaining < self.concurrency) {
self.remaining += 1;
}
if (self.dequeue.len() == 0) {
self.running = false;
}
}
}
};

View File

@ -1,8 +1,9 @@
const Session = @import("discord.zig"); const Session = @import("shard.zig");
const Intents = @import("raw_types.zig").Intents; const Discord = @import("types.zig");
const Discord = @import("raw_types.zig"); const Intents = Discord.Intents;
const std = @import("std"); const std = @import("std");
const TOKEN = "Bot MTI5ODgzOTgzMDY3OTEzMDE4OA.GNojts.iyblGKK0xTWU57QCG5n3hr2Be1whyylTGr44P0"; const Thread = std.Thread;
const token = "Bot MTI5ODgzOTgzMDY3OTEzMDE4OA.GNojts.iyblGKK0xTWU57QCG5n3hr2Be1whyylTGr44P0";
fn ready(payload: Discord.Ready) void { fn ready(payload: Discord.Ready) void {
std.debug.print("logged in as {s}\n", .{payload.user.username}); std.debug.print("logged in as {s}\n", .{payload.user.username});
@ -18,7 +19,7 @@ pub fn main() !void {
const allocator = arena.allocator(); const allocator = arena.allocator();
var handler = try Session.init(allocator, .{ var handler = try Session.init(allocator, .{
.token = TOKEN, .token = token,
.intents = Intents.fromRaw(37379), .intents = Intents.fromRaw(37379),
.run = Session.GatewayDispatchEvent{ .run = Session.GatewayDispatchEvent{
.message_create = &message_create, .message_create = &message_create,
@ -28,6 +29,6 @@ pub fn main() !void {
}); });
errdefer handler.deinit(); errdefer handler.deinit();
const t = try std.Thread.spawn(.{}, Session.readMessage, .{ &handler, null }); const t = try Thread.spawn(.{}, Session.readMessage, .{ &handler, null });
defer t.join(); defer t.join();
} }

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@ -1,5 +1,5 @@
const zmpl = @import("zmpl"); const zmpl = @import("zmpl");
const Discord = @import("raw_types.zig"); const Discord = @import("types.zig");
const std = @import("std"); const std = @import("std");
pub fn parseUser(obj: *zmpl.Data.Object) Discord.User { pub fn parseUser(obj: *zmpl.Data.Object) Discord.User {

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46
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@ -0,0 +1,46 @@
const ConnectQueue = @import("internal.zig").ConnectQueue;
const Intents = @import("types.zig").Intents;
const GatewayBotInfo = @import("shared.zig").GatewayBotInfo;
const IdentifyProperties = @import("shared.zig").IdentifyProperties;
pub const ShardDetails = struct {
/// Bot token which is used to connect to Discord */
token: []const u8,
///
/// The URL of the gateway which should be connected to.
///
url: []const u8 = "wss://gateway.discord.gg",
///
/// The gateway version which should be used.
/// @default 10
///
version: ?usize = 10,
///
/// The calculated intent value of the events which the shard should receive.
///
intents: Intents,
///
/// Identify properties to use
///
properties: ?IdentifyProperties,
};
pub const SessionOptions = struct {
/// Important data which is used by the manager to connect shards to the gateway. */
info: GatewayBotInfo,
/// Delay in milliseconds to wait before spawning next shard. OPTIMAL IS ABOVE 5100. YOU DON'T WANT TO HIT THE RATE LIMIT!!!
spawnShardDelay: ?u64 = 5300,
/// Total amount of shards your bot uses. Useful for zero-downtime updates or resharding.
totalShards: ?usize = 1,
shardStart: ?usize,
shardEnd: ?usize,
///
/// The payload handlers for messages on the shard.
/// TODO:
/// handlePayload: (shardId: number, packet: GatewayDispatchPayload): unknown;
///
resharding: ?struct {
interval: u64,
percentage: usize,
},
};

608
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@ -0,0 +1,608 @@
const std = @import("std");
const json = std.json;
const mem = std.mem;
const http = std.http;
const ws = @import("ws");
const builtin = @import("builtin");
const HttpClient = @import("tls12").HttpClient;
const net = std.net;
const crypto = std.crypto;
const tls = std.crypto.tls;
// todo use this to read compressed messages
const zlib = @import("zlib");
const zmpl = @import("zmpl");
const Discord = @import("types.zig");
const Parser = @import("parser.zig");
const debug = std.log.scoped(.@"discord.zig");
const Self = @This();
const GatewayPayload = Discord.GatewayPayload;
const Opcode = Discord.GatewayOpcodes;
const Intents = Discord.Intents;
const Shared = @import("shared.zig");
const IdentifyProperties = Shared.IdentifyProperties;
const GatewayInfo = Shared.GatewayInfo;
const GatewayBotInfo = Shared.GatewayBotInfo;
const GatewaySessionStartLimit = Shared.GatewaySessionStartLimit;
const ShardSocketCloseCodes = enum(u16) {
Shutdown = 3000,
ZombiedConnection = 3010,
};
const BASE_URL = "https://discord.com/api/v10";
pub const GatewayDispatchEvent = struct {
// TODO: implement // application_command_permissions_update: null = null,
// TODO: implement // auto_moderation_rule_create: null = null,
// TODO: implement // auto_moderation_rule_update: null = null,
// TODO: implement // auto_moderation_rule_delete: null = null,
// TODO: implement // auto_moderation_action_execution: null = null,
// TODO: implement // channel_create: null = null,
// TODO: implement // channel_update: null = null,
// TODO: implement // channel_delete: null = null,
// TODO: implement // channel_pins_update: null = null,
// TODO: implement // thread_create: null = null,
// TODO: implement // thread_update: null = null,
// TODO: implement // thread_delete: null = null,
// TODO: implement // thread_list_sync: null = null,
// TODO: implement // thread_member_update: null = null,
// TODO: implement // thread_members_update: null = null,
// TODO: implement // guild_audit_log_entry_create: null = null,
// TODO: implement // guild_create: null = null,
// TODO: implement // guild_update: null = null,
// TODO: implement // guild_delete: null = null,
// TODO: implement // guild_ban_add: null = null,
// TODO: implement // guild_ban_remove: null = null,
// TODO: implement // guild_emojis_update: null = null,
// TODO: implement // guild_stickers_update: null = null,
// TODO: implement // guild_integrations_update: null = null,
// TODO: implement // guild_member_add: null = null,
// TODO: implement // guild_member_remove: null = null,
// TODO: implement // guild_member_update: null = null,
// TODO: implement // guild_members_chunk: null = null,
// TODO: implement // guild_role_create: null = null,
// TODO: implement // guild_role_update: null = null,
// TODO: implement // guild_role_delete: null = null,
// TODO: implement // guild_scheduled_event_create: null = null,
// TODO: implement // guild_scheduled_event_update: null = null,
// TODO: implement // guild_scheduled_event_delete: null = null,
// TODO: implement // guild_scheduled_event_user_add: null = null,
// TODO: implement // guild_scheduled_event_user_remove: null = null,
// TODO: implement // integration_create: null = null,
// TODO: implement // integration_update: null = null,
// TODO: implement // integration_delete: null = null,
// TODO: implement // interaction_create: null = null,
// TODO: implement // invite_create: null = null,
// TODO: implement // invite_delete: null = null,
message_create: ?*const fn (message: Discord.Message) void = undefined,
message_update: ?*const fn (message: Discord.Message) void = undefined,
message_delete: ?*const fn (log: Discord.MessageDelete) void = undefined,
message_delete_bulk: ?*const fn (log: Discord.MessageDeleteBulk) void = undefined,
// TODO: implement // message_delete_bulk: null = null,
// TODO: implement // message_reaction_add: null = null,
// TODO: implement // message_reaction_remove: null = null,
// TODO: implement // message_reaction_remove_all: null = null,
// TODO: implement // message_reaction_remove_emoji: null = null,
// TODO: implement // presence_update: null = null,
// TODO: implement // stage_instance_create: null = null,
// TODO: implement // stage_instance_update: null = null,
// TODO: implement // stage_instance_delete: null = null,
// TODO: implement // typing_start: null = null,
// TODO: implement // user_update: null = null,
// TODO: implement // voice_channel_effect_send: null = null,
// TODO: implement // voice_state_update: null = null,
// TODO: implement // voice_server_update: null = null,
// TODO: implement // webhooks_update: null = null,
// TODO: implement // entitlement_create: null = null,
// TODO: implement // entitlement_update: null = null,
// TODO: implement // entitlement_delete: null = null,
// TODO: implement // message_poll_vote_add: null = null,
// TODO: implement // message_poll_vote_remove: null = null,
ready: ?*const fn (data: Discord.Ready) void = undefined,
// TODO: implement // resumed: null = null,
any: ?*const fn (data: []u8) void = undefined,
};
const FetchReq = struct {
allocator: mem.Allocator,
token: []const u8,
client: HttpClient,
body: std.ArrayList(u8),
pub fn init(allocator: mem.Allocator, token: []const u8) FetchReq {
const client = HttpClient{ .allocator = allocator };
return FetchReq{
.allocator = allocator,
.client = client,
.body = std.ArrayList(u8).init(allocator),
.token = token,
};
}
pub fn deinit(self: *FetchReq) void {
self.client.deinit();
self.body.deinit();
}
pub fn makeRequest(self: *FetchReq, method: http.Method, path: []const u8, body: ?[]const u8) !HttpClient.FetchResult {
var fetch_options = HttpClient.FetchOptions{
.location = HttpClient.FetchOptions.Location{
.url = path,
},
.extra_headers = &[_]http.Header{
http.Header{ .name = "Accept", .value = "application/json" },
http.Header{ .name = "Content-Type", .value = "application/json" },
http.Header{ .name = "Authorization", .value = self.token },
},
.method = method,
.response_storage = .{ .dynamic = &self.body },
};
if (body != null) {
fetch_options.payload = body;
}
const res = try self.client.fetch(fetch_options);
return res;
}
};
const _default_properties = IdentifyProperties{
.os = @tagName(builtin.os.tag),
.browser = "discord.zig",
.device = "discord.zig",
};
const Heart = struct {
heartbeatInterval: u64,
ack: bool,
/// useful for calculating ping
lastBeat: u64,
};
client: ws.Client,
token: []const u8,
intents: Intents,
//heart: Heart =
allocator: mem.Allocator,
resume_gateway_url: ?[]const u8 = null,
info: GatewayBotInfo,
session_id: ?[]const u8,
sequence: isize,
heart: Heart = .{ .heartbeatInterval = 45000, .ack = false, .lastBeat = 0 },
///
handler: GatewayDispatchEvent,
packets: std.ArrayList(u8),
inflator: zlib.Decompressor,
///useful for closing the conn
mutex: std.Thread.Mutex = .{},
log: Log = .no,
fn parseJson(self: *Self, raw: []const u8) !zmpl.Data {
var data = zmpl.Data.init(self.allocator);
try data.fromJson(raw);
return data;
}
pub inline fn resumable(self: *Self) bool {
return self.resume_gateway_url != null and
self.session_id != null and
self.getSequence() > 0;
}
pub fn resume_(self: *Self) !void {
const data = .{ .op = @intFromEnum(Opcode.Resume), .d = .{
.token = self.token,
.session_id = self.session_id,
.seq = self.getSequence(),
} };
try self.send(data);
}
inline fn gatewayUrl(self: ?*Self) []const u8 {
return if (self) |s| (s.resume_gateway_url orelse s.info.url)["wss://".len..] else "gateway.discord.gg";
}
// identifies in order to connect to Discord and get the online status, this shall be done on hello perhaps
fn identify(self: *Self) !void {
self.logif("intents: {d}", .{self.intents.toRaw()});
const data = .{
.op = @intFromEnum(Opcode.Identify),
.d = .{
//.compress = false,
.intents = self.intents.toRaw(),
.properties = Self._default_properties,
.token = self.token,
},
};
// try posting our shitty data
try self.send(data);
}
const Log = union(enum) { yes, no };
// asks /gateway/bot initializes both the ws client and the http client
pub fn init(allocator: mem.Allocator, args: struct {
token: []const u8,
intents: Intents,
run: GatewayDispatchEvent,
log: Log,
}) !Self {
var req = FetchReq.init(allocator, args.token);
defer req.deinit();
const res = try req.makeRequest(.GET, BASE_URL ++ "/gateway/bot", null);
const body = try req.body.toOwnedSlice();
defer allocator.free(body);
// check status idk
if (res.status != http.Status.ok) {
@panic("we are cooked\n");
}
const parsed = try json.parseFromSlice(GatewayBotInfo, allocator, body, .{});
const url = parsed.value.url["wss://".len..];
defer parsed.deinit();
return .{
.allocator = allocator,
.token = args.token,
.intents = args.intents,
// maybe there is a better way to do this
.client = try Self._connect_ws(allocator, url),
.session_id = undefined,
.sequence = 0,
.info = parsed.value,
.handler = args.run,
.log = args.log,
.packets = std.ArrayList(u8).init(allocator),
.inflator = try zlib.Decompressor.init(allocator, .{ .header = .zlib_or_gzip }),
};
}
inline fn _connect_ws(allocator: mem.Allocator, url: []const u8) !ws.Client {
var conn = try ws.Client.init(allocator, .{
.tls = true, // important: zig.http doesn't support this, type shit
.port = 443,
.host = url,
});
// maybe change this to a buffer
var buf: [0x100]u8 = undefined;
const host = try std.fmt.bufPrint(&buf, "host: {s}", .{url});
conn.handshake("/?v=10&encoding=json&compress=zlib-stream", .{
.timeout_ms = 1000,
.headers = host,
}) catch unreachable;
return conn;
}
pub fn deinit(self: *Self) void {
self.client.deinit();
self.logif("killing the whole bot", .{});
}
// listens for messages
pub fn readMessage(self: *Self, _: anytype) !void {
try self.client.readTimeout(0);
while (true) {
const msg = (try self.client.read()) orelse
continue;
defer self.client.done(msg);
// self.logif("received: {?s}\n", .{msg.data});
try self.packets.appendSlice(msg.data);
// end of zlib
if (!std.mem.endsWith(u8, msg.data, &[4]u8{ 0x00, 0x00, 0xFF, 0xFF }))
continue;
// self.logif("{b}\n", .{self.packets.items});
const buf = try self.packets.toOwnedSlice();
const decompressed = try self.inflator.decompressAllAlloc(buf);
const raw = try json.parseFromSlice(struct {
/// opcode for the payload
op: isize,
/// Event data
d: json.Value,
/// Sequence isize, used for resuming sessions and heartbeats
s: ?i64,
/// The event name for this payload
t: ?[]const u8,
}, self.allocator, decompressed, .{});
const payload = raw.value;
switch (@as(Opcode, @enumFromInt(payload.op))) {
Opcode.Dispatch => {
self.setSequence(payload.s orelse 0);
// maybe use threads and call it instead from there
if (payload.t) |name| try self.handleEvent(name, decompressed);
},
Opcode.Hello => {
{
const HelloPayload = struct { heartbeat_interval: u64, _trace: [][]const u8 };
const parsed = try json.parseFromValue(HelloPayload, self.allocator, payload.d, .{});
const helloPayload = parsed.value;
// PARSE NEW URL IN READY
self.heart = Heart{
// TODO: fix bug
.heartbeatInterval = helloPayload.heartbeat_interval,
.ack = false,
.lastBeat = 0,
};
self.logif("starting heart beater. seconds:{d}...", .{self.heart.heartbeatInterval});
try self.heartbeat();
var prng = std.Random.DefaultPrng.init(0);
const jitter = std.Random.float(prng.random(), f64);
const thread = try std.Thread.spawn(.{}, Self.heartbeat_wait, .{ self, jitter });
thread.detach();
if (self.resumable()) {
try self.resume_();
return;
} else {
try self.identify();
}
}
},
Opcode.HeartbeatACK => {
// perhaps this needs a mutex?
self.logif("got heartbeat ack", .{});
self.mutex.lock();
defer self.mutex.unlock();
self.heart.ack = true;
},
Opcode.Heartbeat => {
self.logif("sending requested heartbeat", .{});
try self.heartbeat();
},
Opcode.Reconnect => {
self.logif("reconnecting", .{});
try self.reconnect();
},
Opcode.Resume => {
const WithSequence = struct {
token: []const u8,
session_id: []const u8,
seq: ?isize,
};
{
const parsed = try json.parseFromValue(WithSequence, self.allocator, payload.d, .{});
const resume_payload = parsed.value;
self.setSequence(resume_payload.seq orelse 0);
self.session_id = resume_payload.session_id;
}
},
Opcode.InvalidSession => {},
else => {
self.logif("Unhandled {d} -- {s}", .{ payload.op, "none" });
},
}
}
}
pub fn heartbeat(self: *Self) !void {
const data = .{ .op = @intFromEnum(Opcode.Heartbeat), .d = if (self.getSequence() > 0) self.getSequence() else null };
try self.send(data);
}
pub fn heartbeat_wait(self: *Self, jitter: f64) !void {
if (jitter == 1.0) {
// self.logif("zzz for {d}", .{self.heart.heartbeatInterval});
std.Thread.sleep(std.time.ns_per_ms * self.heart.heartbeatInterval);
} else {
const timeout = @as(f64, @floatFromInt(self.heart.heartbeatInterval)) * jitter;
self.logif("zzz for {d} and jitter {d}", .{ @as(u64, @intFromFloat(timeout)), jitter });
std.Thread.sleep(std.time.ns_per_ms * @as(u64, @intFromFloat(timeout)));
}
self.logif(">> ♥ and ack received: {}", .{self.heart.ack});
if (self.heart.ack) {
self.logif("sending unrequested heartbeat", .{});
try self.heartbeat();
try self.client.readTimeout(1000);
} else {
self.close(ShardSocketCloseCodes.ZombiedConnection, "Zombied connection") catch unreachable;
@panic("zombied conn\n");
}
return heartbeat_wait(self, 1.0);
}
pub inline fn reconnect(self: *Self) !void {
try self.disconnect();
try self.connect();
}
pub fn connect(self: *Self) !void {
self.mutex.lock();
defer self.mutex.unlock();
//std.time.sleep(std.time.ms_per_s * 5);
self.client = try Self._connect_ws(self.allocator, self.gatewayUrl());
}
pub fn disconnect(self: *Self) !void {
try self.close(ShardSocketCloseCodes.Shutdown, "Shard down request");
}
pub fn close(self: *Self, code: ShardSocketCloseCodes, reason: []const u8) !void {
self.mutex.lock();
defer self.mutex.unlock();
self.logif("cooked closing ws conn...\n", .{});
// Implement reconnection logic here
try self.client.close(.{
.code = @intFromEnum(code), //u16
.reason = reason, //[]const u8
});
}
pub fn send(self: *Self, data: anytype) !void {
var buf: [1000]u8 = undefined;
var fba = std.heap.FixedBufferAllocator.init(&buf);
var string = std.ArrayList(u8).init(fba.allocator());
try std.json.stringify(data, .{}, string.writer());
//self.logif("{s}\n", .{string.items});
try self.client.write(string.items);
}
pub inline fn getSequence(self: *Self) isize {
return self.sequence;
}
pub inline fn setSequence(self: *Self, new: isize) void {
self.mutex.lock();
defer self.mutex.unlock();
self.sequence = new;
}
pub fn handleEvent(self: *Self, name: []const u8, payload: []const u8) !void {
if (std.ascii.eqlIgnoreCase(name, "ready")) {
var attempt = try self.parseJson(payload);
defer attempt.deinit();
const obj = attempt.getT(.object, "d").?;
self.resume_gateway_url = obj.getT(.string, "resume_gateway_url");
self.logif("new gateway url: {s}", .{self.gatewayUrl()});
const application = obj.getT(.object, "application").?;
const user = Parser.parseUser(obj.getT(.object, "user").?);
var ready = Discord.Ready{
.v = @as(isize, @intCast(obj.getT(.integer, "v").?)),
.user = user,
.shard = null,
.session_id = obj.getT(.string, "session_id").?,
.guilds = &[0]Discord.UnavailableGuild{},
.resume_gateway_url = obj.getT(.string, "resume_gateway_url").?,
.application = .{
// todo
.name = null,
.description = null,
.rpc_origins = null,
.terms_of_service_url = null,
.privacy_policy_url = null,
.verify_key = null,
.primary_sku_id = null,
.slug = null,
.icon = null,
.bot_public = null,
.bot_require_code_grant = null,
.owner = null,
.team = null,
.guild_id = null,
.guild = null,
.cover_image = null,
.tags = null,
.install_params = null,
.integration_types_config = null,
.custom_install_url = null,
.role_connections_verification_url = null,
.approximate_guild_count = null,
.approximate_user_install_count = null,
.bot = null,
.redirect_uris = null,
.interactions_endpoint_url = null,
.flags = .{ .Embedded = true }, //@as(Discord.ApplicationFlags, @bitCast(@as(u25, @intCast(application.getT(.integer, "flags").?)))),
.id = application.getT(.string, "id").?,
},
};
const shard = obj.getT(.array, "shard");
if (shard) |s| {
for (&ready.shard.?, s.items()) |*rs, ss| rs.* = switch (ss.*) {
.integer => |v| @as(isize, @intCast(v.value)),
else => unreachable,
};
}
if (self.handler.ready) |event| @call(.auto, event, .{ready});
}
if (std.ascii.eqlIgnoreCase(name, "message_delete")) {
const attempt = try self.parseJson(payload);
const obj = attempt.getT(.object, "d").?;
const data = Discord.MessageDelete{
.id = obj.getT(.string, "id").?,
.channel_id = obj.getT(.string, "channel_id").?,
.guild_id = obj.getT(.string, "guild_id"),
};
if (self.handler.message_delete) |event| @call(.auto, event, .{data});
}
if (std.ascii.eqlIgnoreCase(name, "message_delete_bulk")) {
const attempt = try self.parseJson(payload);
const obj = attempt.getT(.object, "d").?;
var ids = std.ArrayList([]const u8).init(self.allocator);
while (obj.getT(.array, "ids").?.iterator().next()) |id| {
ids.append(id.string.value) catch unreachable;
}
const data = Discord.MessageDeleteBulk{
.ids = ids.items,
.channel_id = obj.getT(.string, "channel_id").?,
.guild_id = obj.getT(.string, "guild_id"),
};
if (self.handler.message_delete_bulk) |event| @call(.auto, event, .{data});
}
if (std.ascii.eqlIgnoreCase(name, "message_update")) {
const attempt = try self.parseJson(payload);
const obj = attempt.getT(.object, "d").?;
const message = Parser.parseMessage(obj);
if (self.handler.message_update) |event| @call(.auto, event, .{message});
}
if (std.ascii.eqlIgnoreCase(name, "message_create")) {
const attempt = try self.parseJson(payload);
const obj = attempt.getT(.object, "d").?;
const message = Parser.parseMessage(obj);
if (self.handler.message_create) |event| @call(.auto, event, .{message});
} else {}
}
inline fn logif(self: *Self, comptime format: []const u8, args: anytype) void {
switch (self.log) {
.yes => debug.info(format, args),
.no => {},
}
}

49
src/shared.zig Normal file
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pub const IdentifyProperties = struct {
///
/// Operating system the shard runs on.
///
os: []const u8,
///
/// The "browser" where this shard is running on.
///
browser: []const u8,
///
/// The device on which the shard is running.
///
device: []const u8,
};
/// https://discord.com/developers/docs/topics/gateway#get-gateway
pub const GatewayInfo = struct {
/// The WSS URL that can be used for connecting to the gateway
url: []const u8,
};
/// https://discord.com/developers/docs/events/gateway#session-start-limit-object
pub const GatewaySessionStartLimit = struct {
/// Total number of session starts the current user is allowed
total: u32,
/// Remaining number of session starts the current user is allowed
remaining: u32,
/// Number of milliseconds after which the limit resets
reset_after: u32,
/// Number of identify requests allowed per 5 seconds
max_concurrency: u32,
};
/// https://discord.com/developers/docs/topics/gateway#get-gateway-bot
pub const GatewayBotInfo = struct {
url: []const u8,
///
/// The recommended number of shards to use when connecting
///
/// See https://discord.com/developers/docs/topics/gateway#sharding
///
shards: u32,
///
/// Information on the current session start limit
///
/// See https://discord.com/developers/docs/topics/gateway#session-start-limit-object
///
session_start_limit: ?GatewaySessionStartLimit,
};

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