forked from yuzucchii/discord.zig
Reviewed-on: yuzucchii/discord.zig#2
Discord.zig
A high-performance bleeding edge Discord library in Zig, featuring full API coverage, sharding support, and fine-tuned parsing
- Sharding Support: Ideal for large bots, enabling distributed load handling.
- 100% API Coverage & Fully Typed: Offers complete access to Discord's API with strict typing for reliable and safe code.
- High Performance: Faster than whichever library you can name (WIP)
- Flexible Payload Parsing: Supports payload parsing through both zlib and zstd*.
- Proper error handling
const std = @import("std");
const Discord = @import("discord");
const Shard = Discord.Shard;
var session: *Discord.Session = undefined;
fn ready(_: *Shard, payload: Discord.Ready) !void {
std.debug.print("logged in as {s}\n", .{payload.user.username});
}
fn message_create(_: *Shard, message: Discord.Message) !void {
if (message.content != null and std.ascii.eqlIgnoreCase(message.content.?, "!hi")) {
var result = try session.api.sendMessage(message.channel_id, .{ .content = "hi :)" });
defer result.deinit();
const m = result.value.unwrap();
std.debug.print("sent: {?s}\n", .{m.content});
}
}
pub fn main() !void {
var gpa: std.heap.GeneralPurposeAllocator(.{}) = .init;
const allocator = gpa.allocator();
session = try allocator.create(Discord.Session);
session.* = Discord.init(allocator);
defer session.deinit();
const env_map = try allocator.create(std.process.EnvMap);
env_map.* = try std.process.getEnvMap(allocator);
defer env_map.deinit();
const token = env_map.get("DISCORD_TOKEN") orelse {
@panic("DISCORD_TOKEN not found in environment variables");
};
const intents = comptime blk: {
var bits: Discord.Intents = .{};
bits.Guilds = true;
bits.GuildMessages = true;
bits.GuildMembers = true;
// WARNING:
// YOU MUST SET THIS ON DEV PORTAL
// OTHERWISE THE LIBRARY WILL CRASH
bits.MessageContent = true;
break :blk bits;
};
try session.start(.{
.intents = intents,
.authorization = token,
.run = .{ .message_create = &message_create, .ready = &ready },
.log = .yes,
.options = .{},
.cache = .defaults(allocator),
});
}
Installation
// In your build.zig file
const exe = b.addExecutable(.{
.name = "beluga",
.root_source_file = b.path("src/main.zig"),
.target = target,
// just a suggestion, use .ReleaseSafe
.optimize = optimize,
// must always be on, hard dependency
.link_libc = true,
// self-hosted backed is unstable as of today 2025-05-16,
.use_llvm = true,
});
const dzig = b.dependency("discordzig", .{});
exe.root_module.addImport("discord.zig", dzig.module("discord.zig"));
Warning: the library is intended to be used with the latest dev version of Zig.
contributing
Contributions are welcome! Please open an issue or pull request if you'd like to help improve the library.
- Support server: https://discord.gg/RBHkBt7nP5
- The original repo: https://git.yuzucchii.xyz/yuzucchii/discord.zig
general roadmap
Task | Status |
---|---|
make the library scalable with a gateway proxy | ❌ |
get a cool logo | ❌ |
missing structures
feature | Status |
---|---|
components V2 | ❌ |
the tags beside ur name | ❌ |
missing events right now
Event | Support |
---|---|
voice_channel_effect_send | ❌ |
voice_state_update | ❌ |
voice_server_update | ❌ |
http methods missing
Endpoint | Support |
---|---|
Audit log | ❌ |
Automod | ❌ |
Guild Scheduled Event related | ❌ |
Guild template related | ❌ |
Soundboard related | ❌ |
Stage Instance related | ❌ |
Subscription related | ❌ |
Voice related | ❌ |
Webhook related | ❌ |
Description
Languages
Zig
100%