discord.zig/README.md

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# Discord.zig
A high-performance bleeding edge Discord library in Zig, featuring full API coverage, sharding support, and fine-tuned parsing
* Sharding Support: Ideal for large bots, enabling distributed load handling.
* 100% API Coverage & Fully Typed: Offers complete access to Discord's API with strict typing for reliable and safe code.
* High Performance: Faster than whichever library you can name (WIP)
* Flexible Payload Parsing: Supports payload parsing through both zlib and zstd*.
* Proper error handling
```zig
const std = @import("std");
const Discord = @import("discord");
const Shard = Discord.Shard;
var session: *Discord.Session = undefined;
fn ready(_: *Shard, payload: Discord.Ready) !void {
std.debug.print("logged in as {s}\n", .{payload.user.username});
}
fn message_create(_: *Shard, message: Discord.Message) !void {
if (message.content != null and std.ascii.eqlIgnoreCase(message.content.?, "!hi")) {
var result = try session.api.sendMessage(message.channel_id, .{ .content = "hi :)" });
defer result.deinit();
const m = result.value.unwrap();
std.debug.print("sent: {?s}\n", .{m.content});
}
}
pub fn main() !void {
var gpa: std.heap.GeneralPurposeAllocator(.{}) = .init;
const allocator = gpa.allocator();
session = try allocator.create(Discord.Session);
session.* = Discord.init(allocator);
defer session.deinit();
const env_map = try allocator.create(std.process.EnvMap);
env_map.* = try std.process.getEnvMap(allocator);
defer env_map.deinit();
const token = env_map.get("DISCORD_TOKEN") orelse {
@panic("DISCORD_TOKEN not found in environment variables");
};
const intents = comptime blk: {
var bits: Discord.Intents = .{};
bits.Guilds = true;
bits.GuildMessages = true;
bits.GuildMembers = true;
// WARNING:
// YOU MUST SET THIS ON DEV PORTAL
// OTHERWISE THE LIBRARY WILL CRASH
bits.MessageContent = true;
break :blk bits;
};
try session.start(.{
.intents = intents,
.authorization = token,
.run = .{ .message_create = &message_create, .ready = &ready },
.log = .yes,
.options = .{},
.cache = .defaults(allocator),
});
}
```
## Installation
```zig
// In your build.zig file
const exe = b.addExecutable(.{
.name = "beluga",
.root_source_file = b.path("src/main.zig"),
.target = target,
// just a suggestion, use .ReleaseSafe
.optimize = optimize,
// must always be on, hard dependency
.link_libc = true,
// self-hosted backed is unstable as of today 2025-05-16,
.use_llvm = true,
});
const dzig = b.dependency("discordzig", .{});
exe.root_module.addImport("discord.zig", dzig.module("discord.zig"));
```
**Warning**: the library is intended to be used with the latest dev version of Zig.
## contributing
Contributions are welcome! Please open an issue or pull request if you'd like to help improve the library.
* Support server: https://discord.gg/RBHkBt7nP5
* The original repo: https://git.yuzucchii.xyz/yuzucchii/discord.zig
## general roadmap
| Task | Status |
|-------------------------------------------------------------|--------|
| make the library scalable with a gateway proxy | ❌ |
| get a cool logo | ❌ |
## missing structures
| feature | Status |
|--------------------------|--------|
| components V2 | ❌ |
| the tags beside ur name | ❌ |
## missing events right now
| Event | Support |
|----------------------------------------|---------|
| voice_channel_effect_send | ❌ |
| voice_state_update | ❌ |
| voice_server_update | ❌ |
## http methods missing
| Endpoint | Support |
|----------------------------------------|---------|
| Audit log | ❌ |
| Automod | ❌ |
| Guild Scheduled Event related | ❌ |
| Guild template related | ❌ |
| Soundboard related | ❌ |
| Stage Instance related | ❌ |
| Subscription related | ❌ |
| Voice related | ❌ |
| Webhook related | ❌ |